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Reference PSA: Class 1 Energy Shield to Class X Energy Shield-NOM

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Reference PSA: Class 1 Energy Shield to Class X Energy Shield-NOM Empty Reference PSA: Class 1 Energy Shield to Class X Energy Shield-NOM

Post  Bridgeburners Wed Apr 13, 2011 1:57 pm

Class I Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields +10%
Rarity Very Common
Sell Value $2,400

Notes

A beginner's shield, used by very new pirates.

Availability

The C1ES is always available at the Very Common rarity.

Price

99.99% of these are sold back to the game for $2,400. Some collectors will buy this for up to $2,425, but it's usually a good idea just to convert these to cargo when you need to buy something significant.

Cost/Benefit

By the time you reach level 5, you can afford a better shield than this. Until then, use it.

Applicability

Rogue: None
Turtle: Low
Juggernaut: Low
Fighter: Low
Other: Low in shield-heavy builds.

Class I Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Weapons 0% 3% 6% 15% 18% 20%
Shields 0% 5% 12% 17% 22% 26%
Engines 0% 0% 0% 2% 2% 2%
Malfunction Chance 0% 0% 0% 0% 0% -1%
Energy +1 1 1 1 1 2
Rarity Rare
Sell Value 50 points

Notes

Class I Energy Technology, sometimes referred to as 'Baby Lab Gear', is used to boost research returns and to refill energy faster.

Availability

The C1ET is always available at the rare level.

Price

C1ETs are usually sold for 50 to 55 points, with many of them sold back to the game for 50 points.

Cost/Benefit

A staple in young fleet armories. C1ETs are often used for a long time, as the next step up (Class III Energy Technologies) are over 100x more expensive. Over time, though, pirates often end up with a personal labcoat of C1ETs and Cyberlink AIs. This is not a bad strategy, as they can usually be bought and sold for equal amounts.

Applicability

Rogue: N/A
Turtle: N/A
Juggernaut: N/A
Fighter: N/A
Other: Used in Labcoat builds

Class I Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Uncommon+
Sell Value $4,000

Notes
Historically, not a popular NOM path, as the energy boost was not increased. On 2011-07-21, the Mark V CIET now gives +2 Energy at Mark V.

Availability

C1ET-NOMs are only available in paid debris searches. They are always uncommon+ rarity.

Price

C1ET-NOMs are usually found for $4,200 or less. This may increase with the change to the Mark V capabilities on 2011-07-21.

Cost/Benefit

Your duct tape is generally better spent elsewhere, even with the +2 energy boost at Mark V.

Applicability

Rogue: Poor
Turtle: Poor
Juggernaut: Decent
Fighter: Poor
Other: Decent in labcoat builds.


Class III Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration.

Engines +30%
Surprise Damage +1
Surprise Chance +3%
Rarity Common
Sell Value $6,000

Notes
A small drive unit, used by beginning pirates.

Some people hold on to CIIIDUs (and similar items) as a way to transfer cargo without being raided. For example, if I were to want to send Bishop $600,000, I could wait until we were both online, and he was in the shipyard and awaiting payment, quickly take out $600,00 and transfer it (perhaps using two screens), and hope that he hadn't been called away from the computer.

Or I could just send him 100 CIIIDUs anytime I wasn't in the yard.

Availability

The CIIIDU is always available at the common rarity.

Price

Virtually all are sold back to the game, with some collectors paying up to $6,025 each.

Cost/Benefit

Use them if you must, but the CVDU should be available in an armory or on the market.

Applicability

Rogue: Low
Turtle: None
Juggernaut: None
Fighter: Low
Other: Low in engine-heavy builds.

Class III Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Shields +30%
Rarity Common
Sell Value $6,000

Notes

A small energy shield, used by beginning pirates.

Some people hold on to CIIIESs (and similar items) as a way to transfer cargo without being raided. For example, if I were to want to send Bishop $600,000, I could wait until we were both online, and he was in the shipyard and awaiting payment, quickly take out $600,00 and transfer it (perhaps using two screens) and hope that he hadn't been called away from the computer. Or I could just send him 100 CIIIESs anytime I wasn't in the yard.

Availability

The CIIIES is always available at the common rarity.

Price

Virtually all are sold back to the game, with some collectors paying up to $6,025 each.

Cost/Benefit

Use them if you must, but the CVES should be available in an armory or on the market.

Applicability

Rogue: None
Turtle: Low
Juggernaut: Low
Fighter: Low
Other: Low in shield-heavy builds.

Class III Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Weapons 0% 5% 10% 15% 20% 25%
Damage Modifier 0 1 2 3 4 5
Critical Damage 0 0 0 5 10 15
Critical Chance 0% 0% 0% 1% 1% 1%
Hull Points 0 20 45 80 125 175
Energy +3 3 3 3 3 3
Rarity Very Rare
Sell Value 250 points


Notes

The current gold standard of Very Rares, Class III Energy Technologies have been selling for as much as 150m, the most expensive VR by a healthy margin.

C3ETs are very popular in fleet armories, with many top end fleets aiming to have at least 15 C3ETs and 15 CPAIs (discussed later).

C3ETs are very useful when using AI Cycle Bursts (AICBs), as they allow pirates to dramatically increase their energy, and use lots of research in a single research. C3ETs are also used to boost energy recharge, and for getting extra attacks when paying 10 points to recharge energy. Carefully done, pirates can get 7 or sometimes 8 attacks in with a full energy bar.

Availability

The C3ET is always available at the Very Rare level.

Price

If you find a C3ET and are looking to sell it, DO NOT SELL TO THE FIRST PIRATE WHO ASKS. Post it on the market for 175m, and see, over the course of a week, how much you can get. You should get a lot.

Cost/Benefit

The unparalleled energy boost means that C3ETs are always worth it - though usually only fleets can afford them in significant quantities.

Applicability

Rogue: N/A
Turtle: N/A
Juggernaut: N/A
Fighter: N/A
Other: Superb in a labcoat

Class III Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Rare+
Sell Value 10 points

Notes

The NOM path for the C3ET does not boost the energy bonus, and is therefore not all that popular. A few pirates are trying to get a full set of NOM'd C3ETs, but most of the time, people prefer to spend their duct tape and cargo to NOM other VRs.

Availability

The C3ET-NOM is only available on paid point searches, at the Rare+ rarity.

Price

There will generally be enough C3ET-NOMs on the market to get the market price.

Cost/Benefit

The biggest advantage to NOMing C3ETs is that when you accidentally farm with a labcoat on, you are likely not to die all the time.

Class V Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration.

Engines +50%
Surprise Damage +2
Surprise Chance +5%
Rarity Uncommon
Sell Value 1 point

Notes

A nice drive for starting pirates. Most are eventually sold for points, though new pirates are sometimes given some uncommon items as welcome packages.

Availability

The CVDU is always available at the uncommon rarity.

Price

The CVDU sells for the going price of points.

If you are looking to buy a handful of points, and the points market doesn't have anything cheap, you may want to see if any uncommon items are on the item market. You can often find them for a reasonable price.

Cost/Benefit

The CVDU is a good drive for a very cheap price. A 50% boost with no drawbacks is quite solid, and allows a pirate to improve their weapons first, as the uncommon weapons are somewhat flawed.

Applicability

Rogue: Good
Turtle: Bad
Juggernaut: Good
Fighter: Good
Other: Good in engine-heavy builds.

Class V Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.]

Shields +50%
Rarity Uncommon
Sell Value 1 point

Notes

A nice shield for starting pirates.

Availability

The CVES is always available at the uncommon rarity.

Price

The CVES sells for the going price of points.

Cost/Benefit

The CVES is a good shield for a very cheap price. A 50% boost with no drawbacks is quite solid, and allows a pirate to improve their weapons first, as the uncommon weapons are somewhat flawed.

Applicability

Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds

Class VI Stealth Drive
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +60% 62% 64% 68% 71% 73%
Malfunction Chance +2% 1% 1% 1% 1% 0%
Enemy Malfunction Chance +1% 1% 1% 2% 2% 2%
Surprise Damage +25 30 30 35 40 45
Surprise Chance +9% 9% 11% 12% 13% 14%
Critical Damage +25 25 30 35 40 40
Critical Chance +1% 1% 1% 2% 2% 3%
Rarity Not Findable
Sell Value $15,000

Notes

The CVISDU does not give a big boost to engines, but it features a number of other bonuses, making it a very potent item. The combination of engine boost, surprise damage boost and critical damage boost can combine for fearsome first hit.

Availability

The Stealth Class VI Stealth Drive has never been findable, but has been available through limited-time trade-ins for Stealth Drives and Stealth Armour.

Price

Stealth drives don't sell enough to get a good read on the price.

Cost/Benefit

The very limited supply of the CVISDU has raised the price above what it would be if it were findable at the Very Rare rarity.

Applicability

Rogue: Very Good
Turtle: Decent
Juggernaut: Decent
Fighter: Good
Other: Good in most builds.

Class VI Stealth Drive - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Not Findable
Sell Value $0

Notes

I believe that the CVISDU has a very good NOM path - the combination of a engine boost and significant bonuses to malfunction, surprise and critical means that it's a huge bonus to the just about any build.

Availability

The CVISDU-NOM is not findable, and there are very limited numbers available. I'd recommend avoiding these NOMs at this point.

Price

I don't believe there are enough CVISDU-NOMs on the market to make make NOMing an item worthwhile. Wait for the NOMs to become available again before proceeding.

Cost/Benefit

At this point, the cost of NOMing a CVISDU is much higher than it's benefit - it's better to NOM a VR+ item.

Applicability

Rogue: Superb
Turtle: Good
Juggernaut: Good
Fighter: Superb
Other: Good+ in all builds

Class VII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +70% 74% 78% 82% 86% 90%
Damage Modifier 0 0 0 0 1 2
Surprise Damage +3 3 3 8 8 8
Surprise Chance +7% 7% 7% 7% 7% 7%
Rarity Rare
Sell Value 50 points

Notes

A nice drive for mid-level pirates. The low surprise damage is a bit disappointing, though.

Availability

The CVIIDU is always available at the Rare rarity.

Price

The supply of these drives is quite high - many are sold for points, and you can usually buy one on the item market for the price of no more than 55 points.

Cost/Benefit

As with all of the non-consumable rares, the CVIIDU is always a good deal, as you can sell it for the same price you buy it for (or just convert it to 50 points).

Applicability

Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds

Class VII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Uncommon+
Sell Value $4,000

Notes

The NOM path for the CVIIDU is not all that impressive. Damage Modifier is generally useful in long fights - something that builds that feature engines tend not to have.

Availability

The CVIIDU-NOM is findable at the Uncommon+ rarity in paid debris searches.

Price

The supply of this NOM is very high, so the price is typically around 5k each.

Cost/Benefit

With CVIIDU-NOMs so cheap, the main cost is the duct tape. I recommend spending your duct tape on an item with a better NOM path.

Applicability

Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds

Class VII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +70% 74% 78% 82% 86% 90%
Malfunction Chance 0% 0% 0% 0% 0% -1%
Enemy Malfunction Chance 0% 0% 0% 0% 1% 2%
Rarity Rare
Sell Value 50 points


Notes

A nice shield for mid-level pirates.

Availability

The CVIIES is always findable at the Rare rarity.

Price

The CVIIES sells on the item market for the cargo equivalent of 50-55 points.

Cost/Benefit

A solid shield, useful for mid-level pirates. The next step up (the CVIIIES) only costs about three times as much and only adds 10% shields. All in all, nothing to be ashamed of. Many a pirate completed Ascension sporting CVIIESs.

Applicability

Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds.

Class VII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Uncommon+
Sell Value $4,000

Notes

A very popular NOM path, the CVIIES is often NOMed in multiples. The key feature is the Enemy Malfunction.

The typical thinking is this: A turtle will have a bunch of shields, so other people will will build a turtle-cracker to kill it, as they can't get higher than the turtle's shields. A turtle-cracker will often use GBAs to boost minimum damage and add critical damage so they can actually win the battles. However, GBAs have a high malfunction so a an attacker will install a bunch of CVIIES - Mark V's to boost the malfunction rate considerably, especially when the attacker also has a Gunnery Officer.

Availability

The CVIIES-NOM is findable on paid debris searches at the uncommon+ rarity.

Price

The CVIIES-NOM can spike a little in price, but can be acquired for less than 10k each.

Cost/Benefit

Enemy Malfunction is one of the best attributes in the game, and if you are going to NOM a shield, the CVIIES is better than the CVIIIES.

Applicability

Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds

Class VIII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +80% 84% 88% 92% 96% 100%
Surprise Damage +4 4 4 4 4 4
Surprise Chance +8% 8% 8% 8% 8% 8%
Resist Critical 0% 1% 2% 3% 4% 5%
Resist Amount 0 1 2 3 4 5
Rarity Rare+
Sell Value 100 points

Notes

A nice drive unit for mid-level (and some high level) pirates.

Availability

The CVIIIDU is found on paid debris searches at the Rare level.

Price

The CVIIIDU is not a very popular item, and often sells for not much more than it's sale price (100 points x current price of points).

In general, drives are not as popular as shields and weapons, as there are fewer builds that use engines, and lower demand, coupled with the same supply as other Rare+ items, mean a lower value.

Cost/Benefit

Twice as expensive as the CVIIDU, but only marginally better. Probably still worth it, but not by much.

Applicability

Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds.

Class VIII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Rare
Sell Value 5 points

Notes

The CVIIIDU NOM path is rather odd - no improvement to either surprise damage or surprise chance, and the addition of critical resistance. The basic CVIIIDU starts off as a rogue weapon and turns into a Fighter weapon.

Availability

The CVIIIDU NOM is found on paid debris searches at the Rare rarity.

Price

The CVIIIDU-NOMs usually sell for slightly more than their sell-back price (5 points)

Cost/Benefit

Save your money and buy a CXDU.

Applicability

Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good+
Other: Good in engine-heavy builds.

Class VIII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +80% 84% 88% 92% 96% 100%
Resist Critical 0% 1% 1% 1% 1% 1%
Resist Amount 0 7 14 21 28 35
Rarity Rare+
Sell Value 100 points

Notes

A very popular shield for mid level (and high level) pirates.

The CVIIIES is usually the most popular of the Rare+ Items, and is used extensively in many builds.

Availability

The CVIIIES is always findable at the Rare+ rarity.

Price

The price of the CVIIIES floats on the market, usually around $3,250,000.

Cost/Benefit

For 10% more shields than it's little cousin, the CVIIIES costs about 4 times as much. However, it costs about 1/30th as much as a CXES, so pretty much all turtles and juggies will feature a set of CVIIIES at one point.

Applicability

Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds

Class VIII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.[/i]

Rarity Rare
Sell Value 5 points

Notes

The CVIIIES-NOM path is reasonably popular, and the NOM is sold for a solid price. There will always be enough NOMs on the market to determine the price.

As with the CVIIIDU, the CVIIIES has Critical Resistance, which makes a lot of sense on a shield. The low boost to the percentage change of critical resistance means that this shield should be combined with something that boosts the Resist Critical (such as the Hardened Phalanx Protocol, a Starburst Chardonnay or a NOM'd LNC).

However, many feel that the CVIIES has a better NOM path than the CVIIIES, as enemy malfunction is a more powerful ability than critical resistance.

Availability

The CVIIIES-NOM is only available on paid point searches, at the Rare rarity.

Price

The CVIIIES-NOM is reasonably popular, and should be found on item market at all times.

Cost/Benefit

Turtles are probably better off NOMing GBAs rather than CVIIIES.

Applicability

Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds

Class X Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +100% 104% 108% 112% 116% 120%
Malfunction Chance 0% 0% 0% -1% -1% -1%
Surprise Damage +5 5 10 15 20 25
Surprise Chance +10% 10% 10% 10% 10% 10%
Resist Critical 0% 1% 1% 1% 2% 2%
Resist Amount 0 2 5 10 10 15
Hull Points 0 10 15 30 35 50
Rarity Very Rare
Sell Value 250 points

Notes

The best pure drive in the game, always popular with elite pirates, and can be found in top-end fleet's armories.

Availability

The CXDU is always findable at the Very Rare rarity

Price

The price of the CXDUs has been dropping for a while - they can be found on the Item Market without issue.

Cost/Benefit

If you want good engines, go for it.

Applicability

Rogue: Superb
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good+ on engine heavy builds.

Class X Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Rare+
Sell Value 10 points

Notes

The CXDU-NOM path confuses me, but I don't claim to understand everything about builds in this game. The Resist Critical, Resist Amount and Hull bonuses are a bit of an odd fit with a top-end engine.

Availability

The CXDU-NOM is only available on paid point searches, at the Rare+ rarity.

Price

The CXDU-NOM is reasonably popular, and should be found on item market at all times.

Cost/Benefit

The CXDU-NOM path is not great if you are running a Rogue - it's better for a fighter build. I'd be tempted to NOM a PEA instead.

Applicability

Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Superb
Other: Good on engine-heavy builds.

Class X Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.

Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +100% 104% 108% 112% 116% 120%
Enemy Malfunction Chance 0% 0% 0% 0% 0% 1%
Resist Critical 0% 1% 2% 3% 4% 5%
Resist Amount 0 2 4 6 8 10
Hull Points 0 2 4 6 8 10
Rarity Very Rare
Sell Value 250 points

Notes

A pure shield, the CXES is a favorite of Turtles and Juggernauts everywhere.

Availability

The CXES is always findable at the VR level.

Price

The price of the CXES is set by the market.

Cost/Benefit

Builds with good shields always run CXES - as to Juggernauts that can't afford VR+ items. With the price dropping (slowly), the CXES is always a nice boost.

That being said, the CVIIES is vastly cheaper and only 20% less effective. Spending the cargo on a bigger ship while running CVIIIES is a good strategy.

Applicability

Rogue: Poor
Turtle: Superb
Juggernaut: Superb
Fighter: Good
Other: Good+ in shield-heavy builds

Class X Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.

Rarity Rare+
Sell Value 10 points

Notes

I really like the CXES-NOM path. In a turtle or juggernaut build, all five improvements are directly helpful. Not surprisingly, the CXES-NOMs are popular.

Availability

The CXES-NOM is only available on paid point searches, at the Rare+ rarity.

Price

The price of the CXES-NOM is set by the market.

Cost/Benefit

As with most VR's, NOMing it is a big expense. However, if you are committed to running a shield-heavy build, a CXES is a solid addition. It's not, however, one that you can NOM a lot of - a handful should be enough.


Last edited by fishboy on Sun Aug 07, 2011 5:52 am; edited 1 time in total (Reason for editing : Edit: Included update to Class I Energy Technology stats)

Bridgeburners

Posts : 121
Join date : 2011-03-28
Age : 103
Location : Ottawa

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