Reference PSA: Class 1 Energy Shield to Class X Energy Shield-NOM
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Reference PSA: Class 1 Energy Shield to Class X Energy Shield-NOM
Class I Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.
Shields +10%
Rarity Very Common
Sell Value $2,400
Notes
A beginner's shield, used by very new pirates.
Availability
The C1ES is always available at the Very Common rarity.
Price
99.99% of these are sold back to the game for $2,400. Some collectors will buy this for up to $2,425, but it's usually a good idea just to convert these to cargo when you need to buy something significant.
Cost/Benefit
By the time you reach level 5, you can afford a better shield than this. Until then, use it.
Applicability
Rogue: None
Turtle: Low
Juggernaut: Low
Fighter: Low
Other: Low in shield-heavy builds.
Class I Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class I Energy Technology increase the available ship energy.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Weapons 0% 3% 6% 15% 18% 20%
Shields 0% 5% 12% 17% 22% 26%
Engines 0% 0% 0% 2% 2% 2%
Malfunction Chance 0% 0% 0% 0% 0% -1%
Energy +1 1 1 1 1 2
Rarity Rare
Sell Value 50 points
Notes
Class I Energy Technology, sometimes referred to as 'Baby Lab Gear', is used to boost research returns and to refill energy faster.
Availability
The C1ET is always available at the rare level.
Price
C1ETs are usually sold for 50 to 55 points, with many of them sold back to the game for 50 points.
Cost/Benefit
A staple in young fleet armories. C1ETs are often used for a long time, as the next step up (Class III Energy Technologies) are over 100x more expensive. Over time, though, pirates often end up with a personal labcoat of C1ETs and Cyberlink AIs. This is not a bad strategy, as they can usually be bought and sold for equal amounts.
Applicability
Rogue: N/A
Turtle: N/A
Juggernaut: N/A
Fighter: N/A
Other: Used in Labcoat builds
Class I Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Uncommon+
Sell Value $4,000
Notes
Historically, not a popular NOM path, as the energy boost was not increased. On 2011-07-21, the Mark V CIET now gives +2 Energy at Mark V.
Availability
C1ET-NOMs are only available in paid debris searches. They are always uncommon+ rarity.
Price
C1ET-NOMs are usually found for $4,200 or less. This may increase with the change to the Mark V capabilities on 2011-07-21.
Cost/Benefit
Your duct tape is generally better spent elsewhere, even with the +2 energy boost at Mark V.
Applicability
Rogue: Poor
Turtle: Poor
Juggernaut: Decent
Fighter: Poor
Other: Decent in labcoat builds.
Class III Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides good acceleration.
Engines +30%
Surprise Damage +1
Surprise Chance +3%
Rarity Common
Sell Value $6,000
Notes
A small drive unit, used by beginning pirates.
Some people hold on to CIIIDUs (and similar items) as a way to transfer cargo without being raided. For example, if I were to want to send Bishop $600,000, I could wait until we were both online, and he was in the shipyard and awaiting payment, quickly take out $600,00 and transfer it (perhaps using two screens), and hope that he hadn't been called away from the computer.
Or I could just send him 100 CIIIDUs anytime I wasn't in the yard.
Availability
The CIIIDU is always available at the common rarity.
Price
Virtually all are sold back to the game, with some collectors paying up to $6,025 each.
Cost/Benefit
Use them if you must, but the CVDU should be available in an armory or on the market.
Applicability
Rogue: Low
Turtle: None
Juggernaut: None
Fighter: Low
Other: Low in engine-heavy builds.
Class III Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.
Shields +30%
Rarity Common
Sell Value $6,000
Notes
A small energy shield, used by beginning pirates.
Some people hold on to CIIIESs (and similar items) as a way to transfer cargo without being raided. For example, if I were to want to send Bishop $600,000, I could wait until we were both online, and he was in the shipyard and awaiting payment, quickly take out $600,00 and transfer it (perhaps using two screens) and hope that he hadn't been called away from the computer. Or I could just send him 100 CIIIESs anytime I wasn't in the yard.
Availability
The CIIIES is always available at the common rarity.
Price
Virtually all are sold back to the game, with some collectors paying up to $6,025 each.
Cost/Benefit
Use them if you must, but the CVES should be available in an armory or on the market.
Applicability
Rogue: None
Turtle: Low
Juggernaut: Low
Fighter: Low
Other: Low in shield-heavy builds.
Class III Energy Technology
While solid fuel is no longer used, energy drivers still rely upon conversion of raw materials to generate sufficient power. Class III Energy Technology increase the available ship energy.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Weapons 0% 5% 10% 15% 20% 25%
Damage Modifier 0 1 2 3 4 5
Critical Damage 0 0 0 5 10 15
Critical Chance 0% 0% 0% 1% 1% 1%
Hull Points 0 20 45 80 125 175
Energy +3 3 3 3 3 3
Rarity Very Rare
Sell Value 250 points
Notes
The current gold standard of Very Rares, Class III Energy Technologies have been selling for as much as 150m, the most expensive VR by a healthy margin.
C3ETs are very popular in fleet armories, with many top end fleets aiming to have at least 15 C3ETs and 15 CPAIs (discussed later).
C3ETs are very useful when using AI Cycle Bursts (AICBs), as they allow pirates to dramatically increase their energy, and use lots of research in a single research. C3ETs are also used to boost energy recharge, and for getting extra attacks when paying 10 points to recharge energy. Carefully done, pirates can get 7 or sometimes 8 attacks in with a full energy bar.
Availability
The C3ET is always available at the Very Rare level.
Price
If you find a C3ET and are looking to sell it, DO NOT SELL TO THE FIRST PIRATE WHO ASKS. Post it on the market for 175m, and see, over the course of a week, how much you can get. You should get a lot.
Cost/Benefit
The unparalleled energy boost means that C3ETs are always worth it - though usually only fleets can afford them in significant quantities.
Applicability
Rogue: N/A
Turtle: N/A
Juggernaut: N/A
Fighter: N/A
Other: Superb in a labcoat
Class III Energy Technology - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Rare+
Sell Value 10 points
Notes
The NOM path for the C3ET does not boost the energy bonus, and is therefore not all that popular. A few pirates are trying to get a full set of NOM'd C3ETs, but most of the time, people prefer to spend their duct tape and cargo to NOM other VRs.
Availability
The C3ET-NOM is only available on paid point searches, at the Rare+ rarity.
Price
There will generally be enough C3ET-NOMs on the market to get the market price.
Cost/Benefit
The biggest advantage to NOMing C3ETs is that when you accidentally farm with a labcoat on, you are likely not to die all the time.
Class V Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides very good acceleration.
Engines +50%
Surprise Damage +2
Surprise Chance +5%
Rarity Uncommon
Sell Value 1 point
Notes
A nice drive for starting pirates. Most are eventually sold for points, though new pirates are sometimes given some uncommon items as welcome packages.
Availability
The CVDU is always available at the uncommon rarity.
Price
The CVDU sells for the going price of points.
If you are looking to buy a handful of points, and the points market doesn't have anything cheap, you may want to see if any uncommon items are on the item market. You can often find them for a reasonable price.
Cost/Benefit
The CVDU is a good drive for a very cheap price. A 50% boost with no drawbacks is quite solid, and allows a pirate to improve their weapons first, as the uncommon weapons are somewhat flawed.
Applicability
Rogue: Good
Turtle: Bad
Juggernaut: Good
Fighter: Good
Other: Good in engine-heavy builds.
Class V Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.]
Shields +50%
Rarity Uncommon
Sell Value 1 point
Notes
A nice shield for starting pirates.
Availability
The CVES is always available at the uncommon rarity.
Price
The CVES sells for the going price of points.
Cost/Benefit
The CVES is a good shield for a very cheap price. A 50% boost with no drawbacks is quite solid, and allows a pirate to improve their weapons first, as the uncommon weapons are somewhat flawed.
Applicability
Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds
Class VI Stealth Drive
The discovery of both gravity and lightwave manipulation was instantly taken on by Engine Designers to create engines that were not as powerful, but much harder to detect and defend against by standard equipment.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +60% 62% 64% 68% 71% 73%
Malfunction Chance +2% 1% 1% 1% 1% 0%
Enemy Malfunction Chance +1% 1% 1% 2% 2% 2%
Surprise Damage +25 30 30 35 40 45
Surprise Chance +9% 9% 11% 12% 13% 14%
Critical Damage +25 25 30 35 40 40
Critical Chance +1% 1% 1% 2% 2% 3%
Rarity Not Findable
Sell Value $15,000
Notes
The CVISDU does not give a big boost to engines, but it features a number of other bonuses, making it a very potent item. The combination of engine boost, surprise damage boost and critical damage boost can combine for fearsome first hit.
Availability
The Stealth Class VI Stealth Drive has never been findable, but has been available through limited-time trade-ins for Stealth Drives and Stealth Armour.
Price
Stealth drives don't sell enough to get a good read on the price.
Cost/Benefit
The very limited supply of the CVISDU has raised the price above what it would be if it were findable at the Very Rare rarity.
Applicability
Rogue: Very Good
Turtle: Decent
Juggernaut: Decent
Fighter: Good
Other: Good in most builds.
Class VI Stealth Drive - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Not Findable
Sell Value $0
Notes
I believe that the CVISDU has a very good NOM path - the combination of a engine boost and significant bonuses to malfunction, surprise and critical means that it's a huge bonus to the just about any build.
Availability
The CVISDU-NOM is not findable, and there are very limited numbers available. I'd recommend avoiding these NOMs at this point.
Price
I don't believe there are enough CVISDU-NOMs on the market to make make NOMing an item worthwhile. Wait for the NOMs to become available again before proceeding.
Cost/Benefit
At this point, the cost of NOMing a CVISDU is much higher than it's benefit - it's better to NOM a VR+ item.
Applicability
Rogue: Superb
Turtle: Good
Juggernaut: Good
Fighter: Superb
Other: Good+ in all builds
Class VII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +70% 74% 78% 82% 86% 90%
Damage Modifier 0 0 0 0 1 2
Surprise Damage +3 3 3 8 8 8
Surprise Chance +7% 7% 7% 7% 7% 7%
Rarity Rare
Sell Value 50 points
Notes
A nice drive for mid-level pirates. The low surprise damage is a bit disappointing, though.
Availability
The CVIIDU is always available at the Rare rarity.
Price
The supply of these drives is quite high - many are sold for points, and you can usually buy one on the item market for the price of no more than 55 points.
Cost/Benefit
As with all of the non-consumable rares, the CVIIDU is always a good deal, as you can sell it for the same price you buy it for (or just convert it to 50 points).
Applicability
Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds
Class VII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Uncommon+
Sell Value $4,000
Notes
The NOM path for the CVIIDU is not all that impressive. Damage Modifier is generally useful in long fights - something that builds that feature engines tend not to have.
Availability
The CVIIDU-NOM is findable at the Uncommon+ rarity in paid debris searches.
Price
The supply of this NOM is very high, so the price is typically around 5k each.
Cost/Benefit
With CVIIDU-NOMs so cheap, the main cost is the duct tape. I recommend spending your duct tape on an item with a better NOM path.
Applicability
Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds
Class VII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +70% 74% 78% 82% 86% 90%
Malfunction Chance 0% 0% 0% 0% 0% -1%
Enemy Malfunction Chance 0% 0% 0% 0% 1% 2%
Rarity Rare
Sell Value 50 points
Notes
A nice shield for mid-level pirates.
Availability
The CVIIES is always findable at the Rare rarity.
Price
The CVIIES sells on the item market for the cargo equivalent of 50-55 points.
Cost/Benefit
A solid shield, useful for mid-level pirates. The next step up (the CVIIIES) only costs about three times as much and only adds 10% shields. All in all, nothing to be ashamed of. Many a pirate completed Ascension sporting CVIIESs.
Applicability
Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds.
Class VII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Uncommon+
Sell Value $4,000
Notes
A very popular NOM path, the CVIIES is often NOMed in multiples. The key feature is the Enemy Malfunction.
The typical thinking is this: A turtle will have a bunch of shields, so other people will will build a turtle-cracker to kill it, as they can't get higher than the turtle's shields. A turtle-cracker will often use GBAs to boost minimum damage and add critical damage so they can actually win the battles. However, GBAs have a high malfunction so a an attacker will install a bunch of CVIIES - Mark V's to boost the malfunction rate considerably, especially when the attacker also has a Gunnery Officer.
Availability
The CVIIES-NOM is findable on paid debris searches at the uncommon+ rarity.
Price
The CVIIES-NOM can spike a little in price, but can be acquired for less than 10k each.
Cost/Benefit
Enemy Malfunction is one of the best attributes in the game, and if you are going to NOM a shield, the CVIIES is better than the CVIIIES.
Applicability
Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds
Class VIII Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides great acceleration.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +80% 84% 88% 92% 96% 100%
Surprise Damage +4 4 4 4 4 4
Surprise Chance +8% 8% 8% 8% 8% 8%
Resist Critical 0% 1% 2% 3% 4% 5%
Resist Amount 0 1 2 3 4 5
Rarity Rare+
Sell Value 100 points
Notes
A nice drive unit for mid-level (and some high level) pirates.
Availability
The CVIIIDU is found on paid debris searches at the Rare level.
Price
The CVIIIDU is not a very popular item, and often sells for not much more than it's sale price (100 points x current price of points).
In general, drives are not as popular as shields and weapons, as there are fewer builds that use engines, and lower demand, coupled with the same supply as other Rare+ items, mean a lower value.
Cost/Benefit
Twice as expensive as the CVIIDU, but only marginally better. Probably still worth it, but not by much.
Applicability
Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good in engine-heavy builds.
Class VIII Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Rare
Sell Value 5 points
Notes
The CVIIIDU NOM path is rather odd - no improvement to either surprise damage or surprise chance, and the addition of critical resistance. The basic CVIIIDU starts off as a rogue weapon and turns into a Fighter weapon.
Availability
The CVIIIDU NOM is found on paid debris searches at the Rare rarity.
Price
The CVIIIDU-NOMs usually sell for slightly more than their sell-back price (5 points)
Cost/Benefit
Save your money and buy a CXDU.
Applicability
Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Good+
Other: Good in engine-heavy builds.
Class VIII Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +80% 84% 88% 92% 96% 100%
Resist Critical 0% 1% 1% 1% 1% 1%
Resist Amount 0 7 14 21 28 35
Rarity Rare+
Sell Value 100 points
Notes
A very popular shield for mid level (and high level) pirates.
The CVIIIES is usually the most popular of the Rare+ Items, and is used extensively in many builds.
Availability
The CVIIIES is always findable at the Rare+ rarity.
Price
The price of the CVIIIES floats on the market, usually around $3,250,000.
Cost/Benefit
For 10% more shields than it's little cousin, the CVIIIES costs about 4 times as much. However, it costs about 1/30th as much as a CXES, so pretty much all turtles and juggies will feature a set of CVIIIES at one point.
Applicability
Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds
Class VIII Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.[/i]
Rarity Rare
Sell Value 5 points
Notes
The CVIIIES-NOM path is reasonably popular, and the NOM is sold for a solid price. There will always be enough NOMs on the market to determine the price.
As with the CVIIIDU, the CVIIIES has Critical Resistance, which makes a lot of sense on a shield. The low boost to the percentage change of critical resistance means that this shield should be combined with something that boosts the Resist Critical (such as the Hardened Phalanx Protocol, a Starburst Chardonnay or a NOM'd LNC).
However, many feel that the CVIIES has a better NOM path than the CVIIIES, as enemy malfunction is a more powerful ability than critical resistance.
Availability
The CVIIIES-NOM is only available on paid point searches, at the Rare rarity.
Price
The CVIIIES-NOM is reasonably popular, and should be found on item market at all times.
Cost/Benefit
Turtles are probably better off NOMing GBAs rather than CVIIIES.
Applicability
Rogue: Poor
Turtle: Good
Juggernaut: Good
Fighter: Good
Other: Good in shield-heavy builds
Class X Drive Unit
The discovery of gravity manipulation brought the age of real space flight into possibility. Using no propellant, this unit provides excellent acceleration.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Engines +100% 104% 108% 112% 116% 120%
Malfunction Chance 0% 0% 0% -1% -1% -1%
Surprise Damage +5 5 10 15 20 25
Surprise Chance +10% 10% 10% 10% 10% 10%
Resist Critical 0% 1% 1% 1% 2% 2%
Resist Amount 0 2 5 10 10 15
Hull Points 0 10 15 30 35 50
Rarity Very Rare
Sell Value 250 points
Notes
The best pure drive in the game, always popular with elite pirates, and can be found in top-end fleet's armories.
Availability
The CXDU is always findable at the Very Rare rarity
Price
The price of the CXDUs has been dropping for a while - they can be found on the Item Market without issue.
Cost/Benefit
If you want good engines, go for it.
Applicability
Rogue: Superb
Turtle: Poor
Juggernaut: Poor
Fighter: Good
Other: Good+ on engine heavy builds.
Class X Drive Unit - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Rare+
Sell Value 10 points
Notes
The CXDU-NOM path confuses me, but I don't claim to understand everything about builds in this game. The Resist Critical, Resist Amount and Hull bonuses are a bit of an odd fit with a top-end engine.
Availability
The CXDU-NOM is only available on paid point searches, at the Rare+ rarity.
Price
The CXDU-NOM is reasonably popular, and should be found on item market at all times.
Cost/Benefit
The CXDU-NOM path is not great if you are running a Rogue - it's better for a fighter build. I'd be tempted to NOM a PEA instead.
Applicability
Rogue: Good
Turtle: Poor
Juggernaut: Poor
Fighter: Superb
Other: Good on engine-heavy builds.
Class X Energy Shield
Energy Shields can deflect energy weapons. Since all combat in space uses energy weapons (missiles are too slow) this means shields are critical for defense. The more powerful the shield, the more damage that is deflected.
Mk.I Mk.II Mk.III Mk.IV Mk.V
Shields +100% 104% 108% 112% 116% 120%
Enemy Malfunction Chance 0% 0% 0% 0% 0% 1%
Resist Critical 0% 1% 2% 3% 4% 5%
Resist Amount 0 2 4 6 8 10
Hull Points 0 2 4 6 8 10
Rarity Very Rare
Sell Value 250 points
Notes
A pure shield, the CXES is a favorite of Turtles and Juggernauts everywhere.
Availability
The CXES is always findable at the VR level.
Price
The price of the CXES is set by the market.
Cost/Benefit
Builds with good shields always run CXES - as to Juggernauts that can't afford VR+ items. With the price dropping (slowly), the CXES is always a nice boost.
That being said, the CVIIES is vastly cheaper and only 20% less effective. Spending the cargo on a bigger ship while running CVIIIES is a good strategy.
Applicability
Rogue: Poor
Turtle: Superb
Juggernaut: Superb
Fighter: Good
Other: Good+ in shield-heavy builds
Class X Energy Shield - NOM
Nanometer-scale Optimization Modules bundle raw materials with single-use nanomachines which uniquely integrate components into a ship. Efficiency and effectiveness are progressively increased, but this irreversible process of meshing items with ships makes upgraded items useless for sale or spare parts. As a result, they are bound to a single captain and AI system and cannot be traded.
Rarity Rare+
Sell Value 10 points
Notes
I really like the CXES-NOM path. In a turtle or juggernaut build, all five improvements are directly helpful. Not surprisingly, the CXES-NOMs are popular.
Availability
The CXES-NOM is only available on paid point searches, at the Rare+ rarity.
Price
The price of the CXES-NOM is set by the market.
Cost/Benefit
As with most VR's, NOMing it is a big expense. However, if you are committed to running a shield-heavy build, a CXES is a solid addition. It's not, however, one that you can NOM a lot of - a handful should be enough.
Last edited by fishboy on Sun Aug 07, 2011 5:52 am; edited 1 time in total (Reason for editing : Edit: Included update to Class I Energy Technology stats)
Bridgeburners- Posts : 121
Join date : 2011-03-28
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